Overwatch 2 · Windows 10 / 11
DirectComposition overlay.
No hook in the game.
A kernel-assisted external overlay. Reads come from a signed driver, the logic runs in user space, and frames go through a DirectComposition visual in our own window. Nothing is written to the game process.
0Writes to game memory
0DLLs loaded into the game
1Machine per key
Three things, done properly
Reads, aim and drawing. Each one is described in full, with the mechanism, on the product page.
- Reads Hero, team, health and position come from the game's world state each frame, not from screen pixels, so smoke and motion don't lose the target.
- Aim Targets are picked on the skeleton rather than a bounding box, with smoothing and a configurable field of view.
- Drawing Boxes, skeletons and distance are drawn through Direct2D into one DirectComposition visual, in a window that never takes focus.
Request a key
Keys will be issued by hand, bound to your machine on first launch. A hardware change will be a self-serve reset, not a support ticket.
Not open yet. No channel is live, so there is nothing to send to.